Patch 5.2: PTR – Build 16486 (Update) ³

Die offiziellen Testserver zu Patch 5.2 sind derzeit offline, weil Blizzard den Build 16486 aufspielt. Dieses Update enthält eine Reihe von interessanten neuen Inhalten, welche die bisherigen Informationen ergänzen.

Update:

Archäologie:

In den Daten zu Patch 5.2 wurde ein neuer Zweig für den Beruf der Archäologie gefunden. Dieser befasst sich mit dem Volk der Mantid und bereits jetzt gibt es den entsprechenden Stein Mantid Amber Fragment und eine Reihe von normalen weißen Gegenständen. Leider wurden keine selteneren Items entdeckt, aber man kann davon ausgehen, dass diese noch implementiert werden.

Weitere Inhalte:

Ansonsten gibt es noch eine Reihe von anderen Neuerungen, die mit diesem Update eingeführt wurden.


Symbole für Hexenmeister mit grünem Feuer:

Wenn ihr in Patch 5.2 als Hexenmeister eure Klassenquest beendet, dann erhaltet ihr grünes Feuer für eure Zauber. Dadurch werden auch alle Icons in euren Zauberleisten mit grünen Symbolen ausgetauscht.

Episches Fledermausreittier:

Die Spielerschaft schreit schon seit Jahren nach einem eigenen Reittier in Form einer Fledermaus und nun wurde eines in den neuen Daten zu Patch 5.2 gefunden. Ob es dieses Tier allerdings auch mit diesem Update in das Spiel schafft, kann leider niemand wirklich sagen.

Legendäre Meta Gems:

Als Belohnung für das Abschließen der legendären Questreihe in Patch 5.2 erhalten die Spieler die “Krone des Himmels“. Dieser Gegenstand fügt eurem Helm einen Sockelplatz für einen Meta Gem hinzu. Zusätzlich dazu wurden neue legendäre Meta Gems in den Daten gefunden, die recht starke Werte aufweisen.

Folgende Sockelsteine wurden gefunden:

Klassenänderungen:

Todesritter:

  • Strangulate: Shadowy tendrils constrict an enemy’s throat, silencing them for 5 sec. Non-player victim spellcasting is also interrupted for 3 sec.

Mönch:

  • Eminence: When the Monk deals non-autoattack damage, he will heal the lowest health nearby target within 20 yards equal to 25% of the damage done.
  • Eminence (Statue): When the Monk deals non-autoattack damage, the summoned Jade Serpent Statue will heal the lowest health nearby target within 20 yards equal to 25% of the damage done.
  • Stance of the Wise Serpent: Increases healing done by 50%, replaces your Energy resource with Mana, grants hit and expertise equal to 50% Spirit gained from items or effects. Increases haste from items by 50%. Your attack power is equal to 50% of your spell power, and you no longer benefit from other sources of attack power. In addition, you also gain Eminence, causing you to heal the lowest health nearby target within 20 yards for an amount equal to 25% of non-autoattack damage you deal.
  • Tiger Palm: Attack with the palm of your hand, dealing (3 *) to (3 *) damage. Also grants you Tiger Power, causing your attacks to ignore 30% of enemies’ armor for 20 sec.

Talents and Specialization

  • Brewmaster Training: You become adept in the ways of the Brewmaster, amplifying four of your abilities. Fortifying Brew Also increases your Stagger amount by 20% while active. Tiger Palm Tiger Palm no longer costs Chi, and when you deal damage with Tiger Palm the amount of your next Guard is increased by 15%. Lasts 30 sec. Blackout Kick After you Blackout Kick, you gain Shuffle, increasing your parry chance by 20% and your Stagger amount by an additional 20% for 6 sec.
  • Stance of the Wise Serpent: Increases healing done by 20%, replaces your Energy resource with Mana, grants hit and expertise equal to 50% Spirit gained from items or effects. Increases haste from items by 50%. Your attack power is equal to 200% of your spell power, and you no longer benefit from other sources of attack power. In addition, you also gain Eminence, causing you to heal the lowest health nearby target within 20 yards for an amount equal to 25% of non-autoattack damage you deal.
  • Summon Jade Serpent Statue: Summons a Jade Serpent Statue at the target location. Lasts for 15 min. Only one statue can be active at a time. Eminence (Passive) When the Monk deals non-autoattack damage, the summoned Jade Serpent Statue will heal the lowest health nearby target within 20 yards equal to 25% of the damage done. Serpent’s Accord (Passive) When you cast Soothing Mist, the Jade Serpent Statue will also cast Soothing Mist on an injured ally within 40 yards.
  • Teachings of the Monastery: You become adept in the ways of the Mistweaver, amplifying five of your abilities. Crackling Jade Lightning Damage increased by 100%. Tiger Palm Damage increased by 100%. Blackout Kick Blackout Kick also hits 4 additional nearby targets for 50% damage. When you Blackout Kick, you gain Serpent’s Zeal causing you to heal nearby injured targets equal to 25% of your auto-attack damage. Stacks up to 2 times. Surging Mist When you Tiger Palm, you gain Vital Mists reducing the cast time and mana cost of your next Surging Mist by 20%. Stacks up to 5 times. Lasts 30 sec. Spinning Crane Kick While channeling Spinning Crane Kick, you also heal nearby injured allies for 2809 every 0.75 sec for 2 sec. Healing yourself does not count for Chi generation.

Druide:

  • Cyclone: Tosses the enemy target into the air, preventing all action but making them invulnerable for up to 6 sec. Only one target can be affected by your Cyclone at a time.
  • Growl: Taunts the target to attack you, but has no effect if the target is already attacking you.
  • Maim: Finishing move that causes 200% weapon damage and stuns the target. Causes bonus damage and lasts longer per combo point: 1 point : ($?p61252[4][2] * mw / 2 + 196 * 1 + 82) to ($?p61252[4][2] * MW / 2 + 196 * 1 + 82) damage, 1 sec 2 points: ($?p61252[4][2] * mw / 2 + 196 * 2 + 82) to ($?p61252[4][2] * MW / 2 + 196 * 2 + 82) damage, 2 sec 3 points: ($?p61252[4][2] * mw / 2 + 196 * 3 + 82) to ($?p61252[4][2] * MW / 2 + 196 * 3 + 82) damage, 3 sec 4 points: ($?p61252[4][2] * mw / 2 + 196 * 4 + 82) to ($?p61252[4][2] * MW / 2 + 196 * 4 + 82) damage, 4 sec 5 points: ($?p61252[4][2] * mw / 2 + 196 * 5 + 82) to ($?p61252[4][2] * MW / 2 + 196 * 5 + 82) damage, 5 sec
  • Mangle: Mangle the target for 280% weapon damage and generate $?s114107&s62606[7.5][5] Rage.

Talents and Specialization

  • Thick Hide: Increases the armor bonus of Bear Form to 330%, reduces all magical damage taken by 25%, reduces all physical damage taken by 12%, and reduces the chance you’ll be critically hit by attacks by 6%.
  • Tooth and Claw: Your autoattacks in Bear Form have a 40% chance to empower your next Maul for 10 sec. Empowered Maul causes its victim’s next autoattack within 15 sec to deal (max((AP * $AGI) * 2.2, $STA * 250 / 100) * 0.4) less damage.

Glyphs

  • Glyph of Cyclone: Increases the range of your Cyclone spell by 5 yards.

Paladin:

  • Selfless Healer: Your successful Judgments and Holy Shocks reduce the cast time and mana cost of your next Flash of Light by 35% per stack and improves its effectiveness by 20% per stack when used to heal others. Stacks up to 3 times.
  • Sword of Light: Increases the damage you deal with two-handed melee weapons by 10%. Your spell power is now equal to 50% of your attack power, and you no longer benefit from other sources of spell power. Grants 6% of your maximum mana every 2 sec. Increases the healing done by Word of Glory by 30% and Flash of Light by 100%.

Priester:

  • Binding Heal: Heals a friendly target and the caster for 7628 to 9806 (+ 78.7% of SpellPower). Low threat.
  • Devouring Plague: Consumes all of the caster’s Shadow Orbs to deal 469 (+ 22.3% of SpellPower) Shadow damage and an additional 469 (+ 22.3% of SpellPower) Shadow damage every 1 sec for 6 sec. Also heals the caster for 1% of their maximum health when it deals periodic damage. Damage and healing increased based on the number of Shadow Orbs consumed.
  • Devouring Plague: Consumes all of the caster’s Shadow Orbs to deal 469 (+ 22.3% of SpellPower) Shadow damage and an additional 469 (+ 22.3% of SpellPower) Shadow damage every 1 sec for 6 sec. Also heals the caster for 1% of their maximum health when it deals periodic damage. Damage and healing increased based on the number of Shadow Orbs consumed.

Talents and Specialization

  • Devouring Plague: Consumes all of the caster’s Shadow Orbs to deal 469 (+ 22.3% of SpellPower) Shadow damage and an additional 469 (+ 22.3% of SpellPower) Shadow damage every 1 sec for 6 sec. Also heals the caster for 1% of their maximum health when it deals periodic damage. Damage and healing increased based on the number of Shadow Orbs consumed.
  • Guardian Spirit: Calls upon a guardian spirit to watch over the friendly target. The spirit increases the healing received by the target by 60%, and also prevents the target from dying by sacrificing itself. This sacrifice terminates the effect but heals the target of 50% of their maximum health. Lasts 10 sec. Castable while stunned.
  • Inner Focus: Reduces the mana cost of your next Flash Heal, Greater Heal or Prayer of Healing by 25% and increases its critical effect chance by 100%. Additionally, you become immune to Silence, Interrupt, and Dispel effects for 5 sec.
  • Pain Suppression: Instantly reduces a friendly target’s threat by 5%, and reduces all damage they take by 40% for 8 sec. Castable while stunned.
  • Penance: Launches a volley of holy light at the target, causing 1128 to 1273 (+ 124.4% of SpellPower) Holy damage to an enemy, or 7444 to 8410 (+ 76.2% of SpellPower) healing to an ally instantly and every 1 sec for 2 sec.
  • Rapture: Removes the cooldown on Power Word: Shield and reduces its mana cost by 25%. In addition, when your Power Word: Shield is completely absorbed or dispelled you are instantly energized with mana equal to 150% of your Spirit (excluding short – duration Spirit bonuses). This effect can only occur once every 12 sec.

Glyphs

  • Glyph of Desperation: Your Binding Heal spell now heals a third nearby friendly target, but costs 35% more mana.
  • Glyph of Inner Focus: Reduces the duration of the Weakened Soul effect caused by Power Word: Shield by 2 sec.

Schurke:

  • Shuriken Toss: A ranged attack that deals 1246 Physical damage to an enemy target. If the enemy is farther than 10 yards away, this damage is doubled and your autoattacks will be replaced with ranged shuriken for up to 10 sec, granting them a 30 yd range. Awards 1 combo point. Replaces Throw.

Schamane:

  • Mental Quickness: Your spell power is now equal to 55% of your attack power, and you no longer benefit from other sources of spell power. Your instant beneficial, damaging, and totem spells cost 75% less mana and your shock spells cost 90% less mana. Your melee attacks have a 40% chance to immediately restore 5% of your mana.

Krieger:

  • Bladestorm: You become a whirling storm of destructive force, striking all nearby targets with your main hand weapon for 120% weapon damage.
  • Bladestorm Off-Hand: You become a whirling storm of destructive force, striking all nearby targets with your off-hand weapon for 120% weapon damage.
  • Opportunity Strike: Deals 55% main hand weapon damage.

Talents and Specialization

  • Bladestorm: You become a whirling storm of destructive force, striking all targets within 8 yards for 120% weapon damage every 1 sec for 6 sec. During a Bladestorm, you can continue to dodge, block, and parry, and are immune to movement impairing and loss of control effects. However, you can only perform shout abilities.
  • Mastery: Strikes of Opportunity: Grants a 18% chance for your melee attacks to instantly trigger an additional melee attack for 55% normal damage.
  • Taste for Blood: Your Mortal Strike hits grant 2 uses of Overpower. When your target dodges any of your attacks you gain 1 use1 of Overpower. This effect stacks up to 5 times.

Glyphs

  • Glyph of Incite: Using Demoralizing Shout makes your next 3 Heroic Strike or Cleave abilities free.
  • Glyph of Overpower: While Die by the Sword is active, using Overpower increases its duration by $1 sec and using Wild Strike increases its duration by $/10;2 sec per use.